Actions
From the SuperTiles asset, we know actions could be of two types: MoveAction and ItemAction. To send these actions over the network, we transform standard actions into something appropriate.
By something appropriate, we mean network classes, which could be easily serialized to an array of bytes. Action is sent via NetworkController.SendBattleAction method.
And such an array can be easily deserialized when it will be received by any other player.
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