As mentioned above, there is a root data object named GameSettings an instance of GameSettings class.

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It specifies how all settings will be loaded. From the screenshot below it can be seen that GameSettings asset should be inside the Resources folder and is loaded when it is called for the first time.

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This class is frequently used therefore to simplify reference calls (something like GameSettings.Instance.Levels) StaticSettings class was created. 

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For example, if you want to get LevelSettings somewhere in the code, you should call S.Levels. S for the first character of StaticSettings.

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