Universal AI behavior requires item tags  to be specified on ItemData.

  • Weapon
  • Device
  • Heal
  • Buff
  • Debuff

Simplified behavior diagram:

Tunable options

  • Intelligence is a change (Random(0, 1) < 0.75) to make best solution
  • Heal Ratio is a percentage of maximum health value. If the current health value of the unit is below this value, then the unit accepts the decision to run away and heal

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