Universal
Universal AI behavior requires item tags to be specified on ItemData.
- Weapon
- Device
- Heal
- Buff
- Debuff
Simplified behavior diagram:
Tunable options
- Intelligence is a change (Random(0, 1) < 0.75) to make best solution
- Heal Ratio is a percentage of maximum health value. If the current health value of the unit is below this value, then the unit accepts the decision to run away and heal
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