All network logic is encapsulated at the new controller - NetworkController. This controller provides all network methods and callbacks with no SDK-related code.

NetworkController creates an instance of the INetworkSdk interface to communicate with the selected SDK. From the screenshot below, you can see that the SDK will be selected as the first one in the list of SDKs inside the NetworkSettings asset. LocalSDK is not another one SDK implementation, it is just a fallback to a singleplayer mode when something goes wrong.

The multiplayer mode can be divided into three stages: Gathering in the Room, Loading game session inside the Room and Playing in the Room

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