Tags in SuperTiles differ from Unity tags, although they serve the same purpose. There is only one difference – implementation. Unit tag is a single string which is located inside a TagManager asset. SuperTiles tag is a single ScriptableObject which is located somewhere in the Assets folder. Such a tag concept is not an original idea, but seems more comfortable, because of its handy drag-and-drop native feature and flexible refactoring possibilities.

SuperTiles default tag instances (successors of Tag class):

TileTag

TeamTag

UnitTag

UnitStatTag

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ItemTag

ItemStatTag

ResourceTag

EffectStatTag

TransformTag

Existed tag list can be easily extended by duplicating the desired instance and giving it a new appropriate name. Also, you could create your own tag type by creating a new Tag class successor. 

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