Unit
Unit in SuperTiles consists of three main components: UnitData, UnitEntity and UnitView
UnitData is an information storage with default values like Health or MoveRange.
UnitData contains:
- Visual data (Avatar, prefab Model, custom Collider prefab, UI Holder position)
- Tags which would be used for gameplay logic (for example Capture item affects only units with the Building tag)
- Stats information (Health max value, current Move Range value, etc.)
- List of Default items which would be added to unit at the Game start
- Health Action - should be default health bar be replaced with custom one?
- Died Action
- Rebirth - should be the unit resurrected after the death?
- Killer Take Control - should the unit change his squad controller to the same as the killer has?
- Unit Change Controller Action
- Should be the color of unit's model changed when the unit's squad controller is changed?
Unit Editor window was designed to simplify Unit duplication and editing
UnitEntity is a wrapper of UnitData which contains actual unit state
- Current unit id
- Values of unit stats
- Is this unit incorporeal or not?
- Is it alive or not?
- Effects which are on the unit, etc.
UnitView is a visual representation of UnitEntity. It inherits MonoBehaviour class and attached to the root gameobject of Unit prefab.
UnitView view contains information about
- The reference to the model gameobject that was instantiated for the Unit
- Unit world space position and rotation
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